Tag : XNA

11 years, 5 months ago 0

We’ve been a little overworked as of late with the horror that is real life, but we’ve found some time to put together a few more assets for XNA / iPhone / Flash Game Developers. We’re thinking of starting to have ‘themed months’ for our giveaways, as we’ve come to realise that we’re just kind […]

11 years, 10 months ago 0

Another Tuesday and another selection of free assets for our readers to enjoy. While there are countless tutorials on putting together an efficient particle system in a number of programming languages, the core of the particle effects you’ll enjoy in your game requires sprites. We’re offering up a selection of sprites that you can use […]

11 years, 10 months ago 0

Our first Xbox Live Indie Games title ‘Ikaroids’ is now available on the Xbox Live Marketplace! Ikaroids is an action packed twin-stick arcade style shooter wtih a unique physics and game engine that encourages you to use parts of the scenary in a defensive manner while avoiding devastating collisions with the asteroids. The main campaign […]

11 years, 10 months ago 0

Here at Iron Star Media Ltd. we still very much learning the ropes when it comes to generating assets for our games. However, we’re in the fortunate position in that we’ve had a reasonable amount of experience playing around with Photoshop and Garageband in our spare time. This post marks the first release of free […]

11 years, 11 months ago 0
Posted in: Blog, XNA

In this post I’m going to talk about five of the things I have a powerful dislike for in commercial games. Of course, needless to say, this is just my opinion, but these are the things that I’d like to see a lot less of in games in general.

11 years, 11 months ago 0

With the overall menus in place and a solid roadmap of the development ahead of us, the second proper session of development on our latest XNA title Sentinel sees the addition of the main game screen and the player entities. I’m going to talk about some of things that we did on this day, and […]

11 years, 11 months ago 0
Posted in: Blog, XNA

After the second round of playtesting for Ikaroids, we found that a number of comments were coming back to us stating that the game was rather difficult. Instead of simply dumbing down the game, we added the classic Easy, Medium and Hard difficulty settings to the game. Here’s some discussion about how we did that, […]

11 years, 11 months ago 0
Posted in: Blog, XNA

There is nothing more detrimental to quick progress than poor planning. We’ve all had times when partaking in a project where we get confused and lost, or we’re coding away without any real purpose. I find this often simply comes down to not really knowing what the final goal of a class, project or function […]

12 years ago 0

This is the first proper entry in the Development Diary for our latest XNA Independent Game entitled Sentinel. Iron Star Media consists of two developers; John Wordsworth (@johnwordsworth) – a programmer and lightweight artist, and Jackson Matthews (@oliacym) – a heavyweight artist and designer. This series of blog posts will show you how we made […]

12 years ago 0
Posted in: Blog, XNA

In this article we discuss the trials of working to the title-safe area in your own Independent XNA titles. We look at the problems that this can raise and possible solutions that you should consider right from the start of the project. On face value, working to ensure that the contents of your console / […]