Sentinel Development Diary 1 / Planning, Concepts and Initial Work
This is the first proper entry in the Development Diary for our latest XNA Independent Game entitled Sentinel. Iron Star Media consists of two developers; John Wordsworth (@johnwordsworth) – a programmer and lightweight artist, and Jackson Matthews (@oliacym) – a heavyweight artist and designer. This series of blog posts will show you how we made our second game and will hopefully shed some insight into the overall procedures behind game development as well as giving some tips based on the lessons we learnt.
Today we document the first 5 hours of development with some planning, concepts and basic ground work.
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Development starts on second Xna title
Iron Star Media have started work on their second XNA title while Ikaroids goes through it’s second bout of playtesting. We’ll be posting a development diary as we work through every decision and step in our game ‘Sentinel’. This will hopefully help budding developers see the steps that we go through and learn from our ...
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