Tag : Ikaroids

9 years, 11 months ago 0

Hey everyone, apologies for the slow updates on Ikaroids HD for the iPad – rest assured this is because we’re working hard to revamp the iPad version to the highest standard that we can. What I can tell you is that it’s looking gorgeous, and you can expect to see more updates on the way. […]

10 years ago 0

Ikaroids (Xbox 360) has officially been entered into the XBLA.FR SHMUP Forever Competition. All you have to do is post a message in their forums stating which games you like the best and you could stand a chance to win a copy of some of those games! You can read more about the contest over […]

10 years, 5 months ago 0

With our next XNA title well underway, we’re excited to announce that Ikaroids has been reduced in price to only 80 Microsoft Points. That’s right, for only a dollar you can get your hands on an action packed dual stick shooter with over 20 campaign levels and 9 survival stages. Plans have begun for a […]

10 years, 8 months ago 0

Ikaroids is a fast-paced dual-stick shooter for the Xbox 360 that is available now on the Xbox Live Marketplace. With over 23 campaign stages and a challenging survival mode, Ikaroids combines the classic arcade-style shooter with modern-day physics and effects. This week, we’re giving away 3 copies of Ikaroids. For your chance to win a […]

10 years, 9 months ago 0

We are happy to announce that the first official patch for Ikaroids is now available on the Xbox Live Marketplace. Patch 1.07 (excuse the strange numbering system) addresses a few issues that were affecting some players with regards to the logic of the survival stages. We have also added persistent options to the game so […]

10 years, 9 months ago 0

Our first Xbox Live Indie Games title ‘Ikaroids’ is now available on the Xbox Live Marketplace! Ikaroids is an action packed twin-stick arcade style shooter wtih a unique physics and game engine that encourages you to use parts of the scenary in a defensive manner while avoiding devastating collisions with the asteroids. The main campaign […]

10 years, 11 months ago 0
Posted in: Blog, Uncategorized, XNA

It’s worth remembering that while graphics can look pretty, it’s important not to let them dominate at the expense of other crucial elements. In this post I’m going to talk about the process of level design in the context of Ikaroids, including topics such as pacing, spacing of elements, and general look, feel and theme.

10 years, 11 months ago 0

Iron Star Media have started work on their second XNA title while Ikaroids goes through it’s second bout of playtesting. We’ll be posting a development diary as we work through every decision and step in our game ‘Sentinel’. This will hopefully help budding developers see the steps that we go through and learn from our […]