With the overall menus in place and a solid roadmap of the development ahead of us, the second proper session of development on our latest XNA title Sentinel sees the addition of the main game screen and the player entities. I’m going to talk about some of things that we did on this day, and the differences we made between this game and Ikaroids.
Game Programming and Design Blog
Indie Game Development
Sentinel Development Diary 2 / Getting Game on Screen
9:41 am on November 19, 2009 by John Wordsworth
Posted in Sentinel Development Diary | Tagged Indie Game Development, Sentinel Game, XBLIG, XNA | Comments (0)
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