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	<title>Game Programming and Design Blog &#187; Ikaroids</title>
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	<link>http://www.ironstarmedia.co.uk/blog</link>
	<description>XNA and iPhone Game Programming and Design</description>
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		<title>Ikaroids &#8211; Now only 80 Microsoft Points</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/04/ikaroids-now-only-80-microsoft-points/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/04/ikaroids-now-only-80-microsoft-points/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 09:47:15 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Ikaroids]]></category>
		<category><![CDATA[Iron Star Media]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=312</guid>
		<description><![CDATA[With our next XNA title well underway, we&#8217;re excited to announce that Ikaroids has been reduced in price to only 80 Microsoft Points. That&#8217;s right, for only a dollar you can get your hands on an action packed dual stick shooter with over 20 campaign levels and 9 survival stages.
Plans have begun for a sequel [...]]]></description>
			<content:encoded><![CDATA[<p>With our next XNA title well underway, we&#8217;re excited to announce that Ikaroids has been reduced in price to only 80 Microsoft Points. That&#8217;s right, for only a dollar you can get your hands on an action packed dual stick shooter with over 20 campaign levels and 9 survival stages.</p>
<div id="attachment_313" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/04/screen1_Web.jpg.png"><img class="size-medium wp-image-313" title="Ikaroids Screenshot" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/04/screen1_Web.jpg-400x224.png" alt="Ikaroids - Action Packed Arcade Shooter for only 80MSP" width="400" height="224" /></a><p class="wp-caption-text">Ikaroids - Action Packed Arcade Shooter for only 80MSP</p></div>
<p>Plans have begun for a sequel to <strong>Ikaroids</strong> that will bring the space shooter genre into the 21 century. Because of this, we&#8217;d love to hear what you think about the first one. Let us know of things that you like and don&#8217;t like about the game by leaving us comments around this blog or by getting in <a title="Contact Iron Star Media Ltd" href="http://www.ironstarmedia.co.uk/contact-us.php">touch with us</a> directly.</p>
<p><a title="Ikaroids on Iron Star Media Ltd" href="http://www.ironstarmedia.co.uk/games/ikaroids/">Read more about Ikaroids</a> or head over to the <a title="Ikaroids on the Xbox Live Marketplace" href="http://marketplace.xbox.com:80/en-GB/games/media/66acd000-77fe-1000-9115-d80258550398" target="_blank">XBox Live Marketplace now and buy Ikaroids for only 80MSP</a>!</p>
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		<title>Win your copy of Ikaroids (3 chances to win)</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/01/win-your-copy-of-ikaroids-3-chances-to-win/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/01/win-your-copy-of-ikaroids-3-chances-to-win/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 11:27:17 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Game Competition]]></category>
		<category><![CDATA[Ikaroids]]></category>
		<category><![CDATA[Win Ikaroids]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=243</guid>
		<description><![CDATA[Ikaroids is a fast-paced dual-stick shooter for the Xbox 360 that is available now on the Xbox Live Marketplace. With over 23 campaign stages and a challenging survival mode, Ikaroids combines the classic arcade-style shooter with modern-day physics and effects.
This week, we&#8217;re giving away 3 copies of Ikaroids. For your chance to win a free [...]]]></description>
			<content:encoded><![CDATA[<p>Ikaroids is a fast-paced dual-stick shooter for the Xbox 360 that is available now on the Xbox Live Marketplace. With over 23 campaign stages and a challenging survival mode, Ikaroids combines the classic arcade-style shooter with modern-day physics and effects.</p>
<div id="attachment_242" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/screen4_Web.jpg.png"><img class="size-medium wp-image-242" title="Ikaroids Screenshot" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/screen4_Web.jpg-400x224.png" alt="Ikaroids Screenshot" width="400" height="224" /></a><p class="wp-caption-text">Screenshot from Ikaroids (Xbox 360)</p></div>
<p>This week, we&#8217;re giving away 3 copies of Ikaroids. For your chance to win a free copy of Ikaroids, simply tweet what your favourite ship is. Do you like the time-stopping Leander, the hard-hitting Kohlaraja, the defensive Pioneer or the technologically advanced Santus Rho?</p>
<p><a title="Ikaroids - Action Packed Dual Stick Shooter for the Xbox 360" href="http://bit.ly/6Vv0fC" target="_blank">Download the trial version</a> to find out what your favourite ship is now!</p>
<p>In order to enter this competition, simply post a tweet in a similar format to the following from any twitter account and put the name of your favourite ship in the tweet! Deadline for entries is 1pm (GMT) on Friday 15th January 2010. Good luck!</p>
<p>&#8220;<strong>I&#8217;ve been playing #Ikaroids and my favourite ship is [Insert Ship Name]. Ikaroids &#8211; http://bit.ly/6Vv0fC</strong>&#8221;</p>
<p>For your entry to be valid, it must include the hashtag #Ikaroids (so we can find it), a valid name of a ship from Ikaroids and a link to the Ikaroids webpage. The winning entrant will be chosen at random on Friday 15th January and the winners will be announced on this website. Winning entrants will be contacted by Monday 18th January by direct message on Twitter.</p>
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		<title>Ikaroids Patch 1.07 Released</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/12/ikaroids-patch-1-07-released/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/12/ikaroids-patch-1-07-released/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 20:01:59 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[Ikaroids]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=231</guid>
		<description><![CDATA[We are happy to announce that the first official patch for Ikaroids is now available on the Xbox Live Marketplace. Patch 1.07 (excuse the strange numbering system) addresses a few issues that were affecting some players with regards to the logic of the survival stages. We have also added persistent options to the game so [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that the first official patch for Ikaroids is now available on the Xbox Live Marketplace. Patch 1.07 (excuse the strange numbering system) addresses a few issues that were affecting some players with regards to the logic of the survival stages. We have also added persistent options to the game so that you can set the sound effect volume and the music volume independently. Hopefully now the explosion sound effects will balance nicely with the background music on your uber hi-fis! Last, but not least, you can now brag about your hi-scores to a friend directly from the console.</p>
<p>If you already have your copy of Ikaroids, your Xbox should automatically download the latest version. If you&#8217;ve not yet bought Ikaroids &#8211; then what are you waiting for? Head over to the <a title="Ikaroids Update now Available on the Xbox Marketplace" href="http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d80258550398/?bt=0&amp;sb=1&amp;mt=32&amp;gu=66acd000-77fe-1000-9115-d80258550398&amp;p=1&amp;of=0">Xbox Live Marketplace to download it now</a>.</p>
<div class="wp-caption aligncenter" style="width: 170px"><a href="http://www.ironstarmedia.co.uk/games/ikaroids/screenshots/ikaroids-screenshot-03.jpg"><img title="Screenshot from Ikaroids - Arcade Shooter for the Xbox 360" src="http://www.ironstarmedia.co.uk/games/ikaroids/screenshots/ikaroids-screenshot-03-thumb.jpg" alt="Screenshot from Ikaroids - Arcade Shooter for the Xbox 360" width="160" height="89" /></a><p class="wp-caption-text">Screenshot from Ikaroids - Arcade Shooter for the Xbox 360</p></div>
<p>If you&#8217;re still in doubt, here are what some of the Peer Reviewers said;</p>
<p>&#8220;<em>Very polished and very cool. Nice lighting on the Avatars as well.</em>&#8221;</p>
<p>&#8220;<em>Very polished game you have. I enjoyed playing it, it looked and played great.</em>&#8221;</p>
<p>&#8220;<em>It didn&#8217;t take long to realise that this is a really well polished game, really enjoyed it.</em>&#8220;</p>
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		<title>Ikaroids; Now Available on the Xbox Live Marketplace!</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/12/ikaroids-now-available-on-the-xbox-live-marketplace/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/12/ikaroids-now-available-on-the-xbox-live-marketplace/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 10:28:01 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Ikaroids]]></category>
		<category><![CDATA[Iron Star Media Games]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=186</guid>
		<description><![CDATA[Our first Xbox Live Indie Games title &#8216;Ikaroids&#8217; is now available on the Xbox Live Marketplace! Ikaroids is an action packed twin-stick arcade style shooter wtih a unique physics and game engine that encourages you to use parts of the scenary in a defensive manner while avoiding devastating collisions with the asteroids. The main campaign [...]]]></description>
			<content:encoded><![CDATA[<p>Our first Xbox Live Indie Games title &#8216;Ikaroids&#8217; is now available on the Xbox Live Marketplace! Ikaroids is an action packed twin-stick arcade style shooter wtih a unique physics and game engine that encourages you to use parts of the scenary in a defensive manner while avoiding devastating collisions with the asteroids. The main campaign features 23 varied missions with a massive variety of bad-guys, bosses and story-twists. When you&#8217;ve mastered all three difficulty levels of the main campaign there are 9 addictive survival stages for you to challenge. If that were not enough,&nbsp;you can play through the game alone&nbsp;or in&nbsp;co-op mode&nbsp;and you can submit your high scores to an online scoreboard using your PC.</p>
<p><img class="aligncenter" title="Ikaroids Screenshot" src="http://www.ironstarmedia.co.uk/games/ikaroids/screenshots/ikaroids-screenshot-03.jpg" alt="" width="600" /></p>
<p>You can download Ikaroids from your Xbox by browsing to Game Marketplace -&gt; Indie Games. There you can list games by title and find Ikaroids for your gaming fun. Alternatively, you can buy Ikaroids from your PC, so that it&#8217;ll simply download and install the next time you turn on your Xbox.&nbsp;<a title="Ikaroids; An action packed arcade game for the Xbox 360" href="http://marketplace.xbox.com/en-GB/games/offers/00000001-0000-4000-8000-000058550398?partner=RSS" target="_blank">Download Ikarois now from the Xbox Live Marketplace</a>.</p>
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		<title>Ikaroids &#8211; Game Level Design</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/11/ikaroids-game-level-design/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/11/ikaroids-game-level-design/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 12:42:46 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Ikaroids]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=117</guid>
		<description><![CDATA[It&#8217;s worth remembering that while graphics can look pretty, it&#8217;s important not to let them dominate at the expense of other crucial elements. In this post I&#8217;m going to talk about the process of level design in the context of Ikaroids, including topics such as pacing, spacing of elements, and general look, feel and theme.

Theme
First, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s worth remembering that while graphics can look pretty, it&#8217;s important not to let them dominate at the expense of other crucial elements. In this post I&#8217;m going to talk about the process of level design in the context of Ikaroids, including topics such as pacing, spacing of elements, and general look, feel and theme.</p>
<p><span id="more-117"></span></p>
<p><strong>Theme</strong></p>
<p>First, decide what the general theme of the level should be, what is basically going to occur, and if there is a story, what events need to take place. This can also entail deciding on which background elements to involve, and the more general aesthetics, such as colour, sound and music. If any of these elements doesn&#8217;t fit, any story or atmosphere you are trying to cultivate may be undermined. For example, the enemies should look like they &#8216;belong&#8217; in the level. By the same token, if the setting is an Earth-like planet, for example, it would be inappropriate to have an alien-looking red space background.</p>
<p><strong>Events</strong></p>
<p>If you have a storyline, consider what needs to be conveyed in the level, and what needs to occur. Consider the major events (if there are any) and plan the level accordingly. The rest can be fine-tuned as you go.</p>
<p><strong>Pacing</strong></p>
<p>What may seem like a long, well-balanced level may turn out to be either ridiculously hard, too easy, underpopulated or simply too short. The easy answer to such pitfalls is to playtest vigorously &#8211; and not just you! Get other, impartial people to play the levels &#8211; after all, you may be well-practised at the game, having worked on it for some time, but it&#8217;s important to have a layman&#8217;s perspective.</p>
<p>Unless it&#8217;s the point of the level to have a relentless assault on the player, don&#8217;t be afraid to add &#8216;breathing spaces&#8217; in the level, splitting attacks up into waves. On a similar note, don&#8217;t make all the waves the same&#8230; mix up the enemies, their type and position a bit. Not only does this maintain the player&#8217;s interest, but it also makes it easier for them (and you!) to tell what their progress in the level is.</p>
<p>In summary, planning is the best friend one can have when putting a level together&#8230; just behind playtesting, the importance of which cannot be understated. I hope these simple tips help you when designing your own levels!</p>
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		<title>Development starts on second Xna title</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/10/development-starts-on-second-xna-title/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/10/development-starts-on-second-xna-title/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 23:22:48 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[Development Diary]]></category>
		<category><![CDATA[Ikaroids]]></category>
		<category><![CDATA[Sentinel]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=23</guid>
		<description><![CDATA[Iron Star Media have started work on their second XNA title while Ikaroids goes through it&#8217;s second bout of playtesting.
We&#8217;ll be posting a development diary as we work through every decision and step in our game &#8216;Sentinel&#8217;. This will hopefully help budding developers see the steps that we go through and learn from our successes [...]]]></description>
			<content:encoded><![CDATA[<p>Iron Star Media have started work on their second XNA title while Ikaroids goes through it&#8217;s second bout of playtesting.</p>
<p>We&#8217;ll be posting a development diary as we work through every decision and step in our game &#8216;Sentinel&#8217;. This will hopefully help budding developers see the steps that we go through and learn from our successes and failures!</p>
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