There is nothing more detrimental to quick progress than poor planning. We’ve all had times when partaking in a project where we get confused and lost, or we’re coding away without any real purpose. I find this often simply comes down to not really knowing what the final goal of a class, project or function really is. If we can sit back, look at an overview and understand just what it is that we’re aiming for – a lot of coding becomes plugging in the gaps. I’m going to show you the general programming overview of Ikaroids to help you plan your project. You may develop your game in a completely different way – and this way is neither perfect or the definitive way to do it, this is just an example of how we did it to give you some ideas.
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- Morning all :) Still seeking iPad users to beta test #ikaroids... give me or @JohnWordsworth a shout if anyone's interested! 1 day ago
- We've joined the XBLA360.fr SHMUP contest starting in September. Looks like it will be good (lots of games to win!) http://bit.ly/absvI8 1 week ago
- @XboxHornet My Grandma used to tell me... "A watched peer-review page never changes." 2 weeks ago
- Ikaroids Touch has just surpassed 200 hand-written files of source code! 2 weeks ago
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This website and it's contents are copyright to Iron Star Media 2010. You can find our Terms and Conditions Here.

