With the overall menus in place and a solid roadmap of the development ahead of us, the second proper session of development on our latest XNA title Sentinel sees the addition of the main game screen and the player entities. I’m going to talk about some of things that we did on this day, and the differences we made between this game and Ikaroids.
Game Programming and Design Blog
Sentinel Development Diary
Sentinel Development Diary 2 / Getting Game on Screen
9:41 am on November 19, 2009 by John Wordsworth
Posted in Sentinel Development Diary | Tagged Indie Game Development, Sentinel Game, XBLIG, XNA | Comments (0)
Sentinel Development Diary 1 / Planning, Concepts and Initial Work
10:15 am on October 20, 2009 by John Wordsworth
This is the first proper entry in the Development Diary for our latest XNA Independent Game entitled Sentinel. Iron Star Media consists of two developers; John Wordsworth (@johnwordsworth) – a programmer and lightweight artist, and Jackson Matthews (@oliacym) – a heavyweight artist and designer. This series of blog posts will show you how we made our second game and will hopefully shed some insight into the overall procedures behind game development as well as giving some tips based on the lessons we learnt.
Today we document the first 5 hours of development with some planning, concepts and basic ground work.
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