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	<title>Game Programming and Design Blog &#187; 2D Graphics</title>
	<atom:link href="http://www.ironstarmedia.co.uk/blog/category/2d-graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ironstarmedia.co.uk/blog</link>
	<description>XNA and iPhone Game Programming and Design</description>
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		<title>Ikaroids In-Game Avatars Complete!</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 14:00:45 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=334</guid>
		<description><![CDATA[As we&#8217;re unable to use the XBox Live automatically generated 3d avatars we had in place for the XBox 360 version of Ikaroids, it was a good excuse to crank out a bunch of anime-esque static avatars that will be appearing in our upcoming iPad/iPhone version of Ikaroids HD. To mark the upcoming beta version, [...]]]></description>
			<content:encoded><![CDATA[<p>As we&#8217;re unable to use the XBox Live automatically generated 3d avatars we had in place for the XBox 360 version of Ikaroids, it was a good excuse to crank out a bunch of anime-esque static avatars that will be appearing in our upcoming iPad/iPhone version of Ikaroids HD. To mark the upcoming beta version, here they are below for your viewing pleasure!</p>

<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/abras/' title='abras'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/abras.png" class="attachment-thumbnail" alt="" title="abras" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/atreyu/' title='atreyu'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/atreyu.png" class="attachment-thumbnail" alt="" title="atreyu" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/blair/' title='blair'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/blair.png" class="attachment-thumbnail" alt="" title="blair" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/breggs/' title='breggs'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/breggs.png" class="attachment-thumbnail" alt="" title="breggs" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/emerson/' title='emerson'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/emerson.png" class="attachment-thumbnail" alt="" title="emerson" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/frost/' title='frost'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/frost.png" class="attachment-thumbnail" alt="" title="frost" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/green/' title='green'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/green.png" class="attachment-thumbnail" alt="" title="green" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/jonzz/' title='jonzz'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/jonzz.png" class="attachment-thumbnail" alt="" title="jonzz" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/magellan/' title='magellan'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/magellan.png" class="attachment-thumbnail" alt="" title="magellan" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/reanna/' title='reanna'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/reanna.png" class="attachment-thumbnail" alt="" title="reanna" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/robora/' title='robora'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/robora.png" class="attachment-thumbnail" alt="" title="robora" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/tivos/' title='tivos'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/tivos.png" class="attachment-thumbnail" alt="" title="tivos" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/uson/' title='uson'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/uson.png" class="attachment-thumbnail" alt="" title="uson" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/vorn/' title='vorn'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/vorn.png" class="attachment-thumbnail" alt="" title="vorn" /></a>
<a href='http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/xan-la/' title='xan-la'><img width="128" height="128" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/09/xan-la.png" class="attachment-thumbnail" alt="" title="xan-la" /></a>

]]></content:encoded>
			<wfw:commentRss>http://www.ironstarmedia.co.uk/blog/2010/09/ikaroids-in-game-avatars-complete/feed/</wfw:commentRss>
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		<title>Free Game Assets 10; Photo Quality Textures</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/03/photo-quality-textures-available/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/03/photo-quality-textures-available/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 09:33:48 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Game Textures]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=301</guid>
		<description><![CDATA[Hello everyone, something for you here &#8211; a selection of hi-res photo-quality textures, some of which tile and some that are standalone. In all there are 7 tiling textures, and 5 that do not. We&#8217;ve placed them on our newly added assets area for your enjoyment &#8211; you can find the textures, along with our [...]]]></description>
			<content:encoded><![CDATA[<p>Hello everyone, something for you here &#8211; a selection of hi-res photo-quality textures, some of which tile and some that are standalone. In all there are 7 tiling textures, and 5 that do not. We&#8217;ve placed them on our newly added assets area for your enjoyment &#8211; you can find the textures, along with our other free assets, <a href="http://www.ironstarmedia.co.uk/assets/index.php?path=/textures/photo-based/">here</a>.</p>
<p>Included, among others are:</p>
<ul>
<li>Concrete</li>
<li>Brick wall</li>
<li>Cork board</li>
<li>Manhole cover</li>
</ul>
<p><a href="http://www.ironstarmedia.co.uk/assets/index.php?path=/textures/photo-based/"><img class="aligncenter size-medium wp-image-305" title="textures-preview" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/03/textures-preview-400x75.png" alt="" width="400" height="75" /></a></p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Free Game Assets 09; Generic Platform Game Tiles</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-assets-09-generic-platform-game-tiles/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-assets-09-generic-platform-game-tiles/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 12:03:54 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=284</guid>
		<description><![CDATA[First of all, sorry this is a couple of days late, but hopefully you&#8217;ll find some use for it regardless. This week, up for download is a set of generic platform game tiles, although if you can find another use for them, feel free! Also included for kicks are sprites for a key item and [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, sorry this is a couple of days late, but hopefully you&#8217;ll find some use for it regardless. This week, up for download is a set of generic platform game tiles, although if you can find another use for them, feel free! Also included for kicks are sprites for a key item and a coin item. Below is a sample screen showing an example of the tiles in action:</p>
<div id="attachment_285" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/screen-example.jpg"><img class="size-medium wp-image-285" title="screen-example" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/screen-example-400x225.jpg" alt="" width="400" height="225" /></a><p class="wp-caption-text">Example screen showing how the tiles fit together.</p></div>
<p><span id="more-284"></span></p>
<p>Included in the pack are:</p>
<ul>
<li>Bricks (tiles in all directions)</li>
<li>Grass (tiles horizontally)</li>
<li>Grass with rocks (horizontal)</li>
<li>Soil (multidirectional)</li>
<li>Soil with rocks (multidirectional)</li>
<li>Snow top (horizontal)</li>
<li>Snow (multidirectional)</li>
<li>Brown stone top (horizontal)</li>
<li>Brown stone (multidirectional)</li>
<li>Grey stone top (horizontal)</li>
<li>Grey stone (multidirectional)</li>
<li>Key sprite</li>
<li>Coin sprite</li>
</ul>
<p>Which just about covers it! All sprites are in PNG-24 format and are 256 x 256 each. For the full pack, click here: <a title="Iron Star Media Free Assets Pack - Platform Game Tiles" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-09-platform-game-tiles.zip" target="_blank">ism-assets-09-platform-game-tiles.zip</a></p>
<p><em>The free game assets on this site are released under the Creative Commons Attribution Licence. This basically means that you can download them, use them in your game(s) and modify them as you like. If you use them in your games, we’d appreciate a small mention somewhere in the credits / on the website (and a free copy of the game would be cool!). Basically, the only thing we don’t want you to do with our assets is sell them as assets to other developers.</em></p>
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		<title>Free Game Assets 08; Playing Card Pack</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-assets-08-playing-card-pack/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-assets-08-playing-card-pack/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 14:11:52 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Free Playing Cards]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=275</guid>
		<description><![CDATA[Our next free game asset pack is a little bit more specialised than our previous assets packs, so may or may not be relevant to your project. We have designed and developed a set of poker card images for use in your game project(s). You can download these card images and use them in your [...]]]></description>
			<content:encoded><![CDATA[<p>Our next free game asset pack is a little bit more specialised than our previous assets packs, so may or may not be relevant to your project. We have designed and developed a set of poker card images for use in your game project(s). You can download these card images and use them in your project(s) as you wish.</p>
<p>The compulsory sample image for your perusal;</p>
<div style="text-align: center;">
<dl id="attachment_276" style="display: block; margin-left: auto; margin-right: auto; text-align: center; background-color: #f3f3f3; padding-top: 4px; margin-top: 10px; margin-bottom: 10px; -webkit-border-top-right-radius: 3px 3px; -webkit-border-top-left-radius: 3px 3px; -webkit-border-bottom-left-radius: 3px 3px; -webkit-border-bottom-right-radius: 3px 3px; width: 410px; border: 1px solid #dddddd;">
<dt><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/card-sample.jpg"><img style="padding: 0px; margin: 0px; border: 0px none initial;" title="Playing Cards Sample" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/card-sample-400x141.jpg" alt="Playing Cards Sample Showing the 3 Pack Variants" width="400" height="141" /></a></dt>
<dd style="font-size: 11px; line-height: 17px; padding-top: 0px; padding-right: 4px; padding-bottom: 5px; padding-left: 4px; margin: 0px;">Playing Cards Sample Showing the 3 Pack Variants (Click to Enlarge)</dd>
</dl>
</div>
<p><span id="more-275"></span></p>
<p>Included in the pack is a classic set of cards, a modern set of cards and a set of cards with space in the middle for custom artwork. Each set is available in 3 formats &#8211; individual card files (high resolution), sprite sheets (high resolution &#8211; you will need to resize them down to the correct size for your project) and as sprite fonts (so you can SpriteBatch.DrawString(&#8230;) them in your project).</p>
<p>When you are ready to take the plunge, download the pack here; <a title="Iron Star Media Free Assets Pack - Playing Cards" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-08-playing-cards.zip" target="_blank">ism-assets-08-playing-cards.zip</a></p>
<p><a title="Iron Star Media Free Assets Pack - Playing Cards" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-08-playing-cards.zip" target="_blank"></a><em>We have based the images of the royal cards on what we believe to be Public Domain imagery that is commonplace on most card decks available in the UK. Many websites imply that these are in the Public Domain, but we&#8217;ve not confirmed this to be true. If are to use these images in your commercial project, I would suggest that you confirm that the likenesses we used are Public Domain and can be used in your project.</em></p>
<p><em>The free game assets on this site are released under the Creative Commons Attribution Licence. This basically means that you can download them, use them in your game(s) and modify them as you like. If you use them in your games, we’d appreciate a small mention somewhere in the credits / on the website (and a free copy of the game would be cool!). Basically, the only thing we don’t want you to do with our assets is sell them as assets to other developers.</em></p>
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		<slash:comments>4</slash:comments>
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		<title>Free Game Dev Utility; Fancy Bitmap Font Generator</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-dev-utility-fancy-bitmap-font-generator/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-dev-utility-fancy-bitmap-font-generator/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 14:27:36 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Dev Utilities]]></category>
		<category><![CDATA[Iron Star Media News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Free Game Dev Utility]]></category>
		<category><![CDATA[Sprite Font Generator]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=270</guid>
		<description><![CDATA[We are happy to announce the initial testing release of our Fancy Bitmap Font Generator utility for Game Developers. While specifically designed for XNA developers to quickly add nice sprite fonts to their games, I&#8217;m sure you could use this in a large variety of environments without too much pain.
&#160;
To read more about this free [...]]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce the initial testing release of our Fancy Bitmap Font Generator utility for Game Developers. While specifically designed for XNA developers to quickly add nice sprite fonts to their games, I&#8217;m sure you could use this in a large variety of environments without too much pain.</p>
<p>&nbsp;</p>
<div id="attachment_260" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/fbfg01-02.png"><img class="size-medium wp-image-260" title="Fancy Bitmap Font Generator Screenshot" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/fbfg01-02-400x220.png" alt="Fancy Bitmap Font Generator Screenshot" width="400" height="220" /></a><p class="wp-caption-text">Fancy Bitmap Font Generator Screenshot (Click to Enlarge)</p></div>
<p>To read more about this free utility, please head over to the <a title="Fancy Bitmap Font Generator" href="http://www.ironstarmedia.co.uk/blog/fancy-bitmap-font-generator/">Iron Star Media Fancy Bitmap Font Generator</a> page.</p>
<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
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		<title>Free Game Assets 07; Game Icon Pack</title>
		<link>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-assets-07-game-icon-pack/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2010/01/free-game-assets-07-game-icon-pack/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 13:23:37 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Free Sprite]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=253</guid>
		<description><![CDATA[A day later than originally planned thanks to the genius idea of writing a sprite-font generator for scratch instead of just putting together in Photoshop, we present to you&#8230; The Iron Star Media Free Game Assets Pack 07 &#8211; Game Icons 01. This pack provides you with; Network game lobby icons (5 icons in 5 [...]]]></description>
			<content:encoded><![CDATA[<p>A day later than originally planned thanks to the genius idea of writing a sprite-font generator for scratch instead of just putting together in Photoshop, we present to you&#8230; The Iron Star Media Free Game Assets Pack 07 &#8211; Game Icons 01. This pack provides you with; Network game lobby icons (5 icons in 5 different colour sets), a pack of generic icons and media icons (in 3 colour sets), some alternative xbox controller button icons and some Sprite Fonts generated from our upcoming software the &#8216;Fancy Bitmap Font Generator&#8217;.&nbsp;</p>
<p><span id="more-253"></span>Here is a sample of what you will find in the pack (not all icons are shown);</p>
<p>&nbsp;</p>
<div id="attachment_254" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/icon-pack-sample.png"><img class="size-medium wp-image-254" title="Sample Icons / Spritefonts from our Free Icon Pack " src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2010/01/icon-pack-sample-400x155.png" alt="Sample Icons / Spritefonts from our Free Icon Pack  (Click to Enlarge)" width="400" height="155" /></a><p class="wp-caption-text">Sample Icons / Spritefonts from our Free Icon Pack  (Click to Enlarge)</p></div>
<p>So, if it&#8217;s icons that you&#8217;re looking for, why not download the <a title="Iron Star Media Free Game Assets Pack 07 - Game Icons" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-07-icon-pack-01.zip" target="_blank">Iron Star Media Free Game Assets Pack 07 &#8211; Icon Pack 01</a>? As per usual, you can pretty much do what you like with this stuff apart from sell it. Although, if you use them in your project, a charity purchase of <a title="Ikaroids - An Arcade Shooter for the Xbox 360" href="http://bit.ly/6Vv0fC">Ikaroids</a> wouldn&#8217;t go amiss!</p>
<p>Don&#8217;t forget, that you can win a copy of Ikaroids by entering our competition which ends on Friday 15th January 2010. To find out how you could win a copy of Ikaroids, <a href="http://bit.ly/53CKDx">read about our Ikaroids Competition here</a>.</p>
<p><em>The free game assets on this site are released under the Creative Commons Attribution Licence. This basically means that you can download them, use them in your game(s) and modify them as you like. If you use them in your games, we’d appreciate a small mention somewhere in the credits / on the website (and a free copy of the game would be cool!). Basically, the only thing we don’t want you to do with our assets is sell them as assets to other developers.</em></p>
<p>&nbsp;</p>
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		<title>Free Game Assets 05; Planet Sprites and Textures</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-05-planet-sprites-and-textures/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-05-planet-sprites-and-textures/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 15:01:43 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Free Sprites]]></category>
		<category><![CDATA[Free Textures]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=224</guid>
		<description><![CDATA[I know we said that we&#8217;d probably be too busy to release another free game asset pack pre-new-year, but we have managed to find the time to bring more content to the developer community.
This week, we&#8217;ll mostly be serving planets &#8211; both in the form of sprites for your 2D games and as textures for [...]]]></description>
			<content:encoded><![CDATA[<p>I know we said that we&#8217;d probably be too busy to release another free game asset pack pre-new-year, but we have managed to find the time to bring more content to the developer community.</p>
<p>This week, we&#8217;ll mostly be serving planets &#8211; both in the form of sprites for your 2D games and as textures for your 3D games. Obviously, we&#8217;ve not packaged models with the textures, as you&#8217;re probably more than competent at creating a sphere for the texture to stretch over!</p>
<p><span id="more-224"></span>Here are the obligatory screen shots to sell the pack. You&#8217;ll probably have more luck making the textures look good than I managed this morning. I applied a simple phong shader in XSI Mod Tool with some dodgy speculative settings, but I&#8217;m sure you could get a lot more out of the textures with a better shader and some basic Hue/Saturation changes.</p>
<div id="attachment_225" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/planets.jpg"><img class="size-medium wp-image-225" title="Planet Texture Giveaway Sample" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/planets-400x270.jpg" alt="Sample screenshot using the Free Planet Textures" width="400" height="270" /></a><p class="wp-caption-text">Sample screenshot using the Free Planet Textures</p></div>
<div id="attachment_226" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/planets02.jpg"><img class="size-medium wp-image-226" title="Planet Texture Giveaway Sample 02" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/planets02-400x270.jpg" alt="Screenshot of the free Planet Texture Giveaway" width="400" height="270" /></a><p class="wp-caption-text">Screenshot of the free Planet Texture Giveaway</p></div>
<p>And here is a mash-up generated using the sprite versions of these planets. Sprite version of the planets have been provided as 8-bit PNGs at 1024&#215;1024 so that you can drop them straight into your project and get using them straight away.</p>
<div id="attachment_227" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/sprite-example.jpg"><img class="size-medium wp-image-227" title="Mash-up using the free planet sprites" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/sprite-example-400x225.jpg" alt="Screenshot mash-up using the free planet sprites." width="400" height="225" /></a><p class="wp-caption-text">Screenshot mash-up using the free planet sprites.</p></div>
<p>As usual, if you like what you see, then you&#8217;re free to use this pack either for use in a prototype version of your game or the real deal. &nbsp;Download the pack here;&nbsp;<a title="Iron Star Media Free Game Assets 04 - User Interface Sprites" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-05-planet-pack.zip" target="_self">Iron Star Media Free Game Assets 05 &#8211; Planet Sprites and Textures</a>. In order to save some space, we&#8217;ve not provided the source PSD files &#8211; we&#8217;ve packaged the textures as JPG files with maximum quality (they were 60% of the size of PNG24s) and the sprites are 8-bit PNG files. If you have a burning desire to see our Photoshop Source Files, just give me a buzz and we&#8217;ll throw what we can your way.</p>
<p><em>The free game assets on this site are released under the Creative Commons Attribution Licence. This basically means that you can download them, use them in your game(s) and modify them as you like. If you use them in your games, we’d appreciate a small mention somewhere in the credits / on the website (and a free copy of the game would be cool!). Basically, the only thing we don’t want you to do with our assets is sell them as assets to other developers.</em></p>
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		<title>Free Game Assets 04; User Interface Sprites</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-04-user-interface-sprites/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-04-user-interface-sprites/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 13:46:32 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Free Game Sprites]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=214</guid>
		<description><![CDATA[With Christmas just around the corner, this is likely to be our last game development assets give away of the year. Rest assured however, that we&#8217;re working on something rather epic for early in the new year.
So, what do we have for you? A collection of sprites for you to use in creating a user [...]]]></description>
			<content:encoded><![CDATA[<p>With Christmas just around the corner, this is likely to be our last game development assets give away of the year. Rest assured however, that we&#8217;re working on something rather epic for early in the new year.</p>
<p>So, what do we have for you? A collection of sprites for you to use in creating a user interface for your XNA game. We&#8217;ve specifically sized the elements to fit a 1080&#215;720 resolution, but I&#8217;m sure with some minor shinanigans you could use them on other resolutions too.</p>
<p><span id="more-214"></span>Pictures speak a thousand words (search for &#8216;top 20 ugly celebrities&#8217;&#8230; go on, I dare you). So here are some shots of the buttons and dialog boxes we&#8217;ve included in this weeks giveaway.</p>
<p>&nbsp;</p>
<div id="attachment_215" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/industrial-sample-01.jpg"><img class="size-medium wp-image-215" title="Sample Industrial Game Interface" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/industrial-sample-01-400x326.jpg" alt="Sample Industrial Game Interface" width="400" height="326" /></a><p class="wp-caption-text">Sample Industrial Game Interface</p></div>
<p>&nbsp;</p>
<div id="attachment_217" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/grunge-01.jpg"><img class="size-medium wp-image-217" title="Sample Grunge Game Interface" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/grunge-01-400x212.jpg" alt="Sample Grunge Game Interface" width="400" height="212" /></a><p class="wp-caption-text">Sample Grunge Game Interface</p></div>
<p>If you like the look of these interfaces and fancy using some parts of these packs in your game, then enjoy! Download the pack here; <a title="Iron Star Media Free Game Assets 04 - User Interface Sprites" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-04-interface-sprites.zip">Iron Star Media Free Game Assets 04 &#8211; Game User Interface Sprites</a>. We&#8217;re not able to package the font with the files I&#8217;m afraid, so you&#8217;ll have to source your own font for your interfaces. You can either generate buttons for each sprite using a custom font, or you might be able to get away with layering the text over the top in your engine. Experiment, explore and have fun!</p>
<p>We understand that we don&#8217;t want stacks of games all looking the same, so we&#8217;ve packaged up the source files for the Grunge and the Industrial themes and you can download the .PSDs to make your own derivative works below. <a title="Game User Interface Sprite Source Files" href="http://www.ironstarmedia.co.uk/downloads/giveaways/ism-assets-04-source-files.zip">Download the Free Game User Interface Sprites Source Files</a>.</p>
<p>&nbsp;</p>
<div id="attachment_216" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/industrial-sample-02.jpg"><img class="size-medium wp-image-216" title="Industrial Game Interface Buttons" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/industrial-sample-02-400x394.jpg" alt="Buttons from the Industrial Game Interface" width="400" height="394" /></a><p class="wp-caption-text">Buttons from the Industrial Game Interface</p></div>
<p><em>The free game assets on this site are released under the Creative Commons Attribution Licence. This basically means that you can download them, use them in your game(s) and modify them as you like. If you use them in your games, we’d appreciate a small mention somewhere in the credits / on the website. Basically, the only thing we don’t want you to do with our assets is sell them as assets to other developers.</em></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Free Game Assets 02; Sprites for Particle Effects</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-02-sprites-for-particle-effects/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/12/free-game-assets-02-sprites-for-particle-effects/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 12:14:49 +0000</pubDate>
		<dc:creator>John Wordsworth</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[Free Game Assets]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Free Sprites]]></category>
		<category><![CDATA[Independent Game Development]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=196</guid>
		<description><![CDATA[Another Tuesday and another selection of free assets for our readers to enjoy. While there are countless tutorials on putting together an efficient particle system in a number of programming languages, the core of the particle effects you&#8217;ll enjoy in your game requires sprites. We&#8217;re offering up a selection of sprites that you can use [...]]]></description>
			<content:encoded><![CDATA[<p>Another Tuesday and another selection of free assets for our readers to enjoy. While there are countless tutorials on putting together an efficient particle system in a number of programming languages, the core of the particle effects you&#8217;ll enjoy in your game requires sprites. We&#8217;re offering up a selection of sprites that you can use in your very own particle systems in your XNA (or any other) independent game.</p>
<p><span id="more-196"></span></p>
<p>They say a picture is worth a thousand words, so here&#8217;s are the particle sprites in this pack on a black background;</p>
<div id="attachment_197" class="wp-caption aligncenter" style="width: 522px"><a href="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/particle-sheet-01.png"><img class="size-full wp-image-197" title="particle-sheet-01" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/particle-sheet-01.png" alt="Free particle effect sprites for game developers" width="512" height="512" /></a><p class="wp-caption-text">&nbsp;Free particle effect sprites for game developers</p></div>
<p>The particles all come as 24-bit png&#8217;s and they&#8217;re intended to be used with their colour settings and alpha settings being tweaked as the particle moves about. If you&#8217;d like further information about how they were made &#8211; please don&#8217;t hesitate to get in touch.</p>
<p>If you&#8217;d like to use these in your project &#8211; <a title="Iron Star Media Free Particle Effect Sprites Pack 01" href="http://www.ironstarmedia.co.uk/downloads/particle-sprites/particle-pack-01.zip" target="_blank">Download the Iron Star Media Particle Effect Sprites Pack 01</a>.</p>
<p>As always, if you have any specific requests for what type of assets we should be giving away, just leave a comment below and we&#8217;ll do our best.</p>
<p><em>The free game assets on this site are released under the Creative Commons Attribution Licence. This basically means that you can download them, use them in your game(s) and modify them as you like. If you use them in your games, we&#8217;d appreciate a small mention somewhere in the credits / on the website. Basically, the only thing we don&#8217;t want you to do with our assets is sell them as assets to other developers.</em></p>
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		<title>Creating an Animated Sprite</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/12/creating-an-animated-sprite/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/12/creating-an-animated-sprite/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 11:25:16 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=174</guid>
		<description><![CDATA[In this post I&#8217;m going to show you the basics of animating a simple sprite, in this example a medieval knight. All of this was done in Photoshop CS4, so I&#8217;ll be referring to that in the steps outlined.
1. Create a background
It&#8217;s important when making your sprite to see how it will look in the [...]]]></description>
			<content:encoded><![CDATA[<p>In this post I&#8217;m going to show you the basics of animating a simple sprite, in this example a medieval knight. All of this was done in Photoshop CS4, so I&#8217;ll be referring to that in the steps outlined.</p>
<p><span id="more-174"></span><strong>1. Create a background</strong></p>
<p>It&#8217;s important when making your sprite to see how it will look in the game, so it&#8217;s worth creating it on a background very similar to the one it&#8217;s going to appear on in the finished product, as this will affect your choice of colours and let you see how visible your sprite will be.</p>
<p><img class="aligncenter size-medium wp-image-176" title="bg" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/bg-400x266.png" alt="bg" width="400" height="266" /></p>
<p><strong>2. Make a temporary set of frameholders</strong></p>
<p>Work out beforehand what space you have to work with. In my example I drew a grid on a separate layer so that I could see exactly what space I had to work with. It&#8217;s important that your frames are each of dimensions that are a multiple of four in order for your sprites to be compatible with certain types of rendering surfaces. This way sprites can be packaged into memory (ask your coder!).</p>
<p><img class="aligncenter size-full wp-image-177" title="frames" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/frames.png" alt="frames" width="384" height="384" /></p>
<p><strong>3. Basic shapes</strong></p>
<p>Now we can get down to the fun stuff! In a spare frame, I drew the knight using basic shapes, until I got a basic unshaded sprite of him standing as viewed from above, as shown in the following image. I&#8217;ve enlarged it to three times normal size for the purposes of this tutorial. I made the separate shapes using anti-aliased primitives in Photoshop, and every different element is on a separate layer. This made him easier to animate later.</p>
<p><img class="aligncenter size-full wp-image-181" title="knight_stand" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/knight_stand.png" alt="knight_stand" width="128" height="128" /></p>
<p><strong>4. Stroking</strong></p>
<p>I then applied 1px strokes of various colours to the different shapes, mainly dark colours so as to show up the relatively light colours better.</p>
<p><img class="aligncenter size-full wp-image-180" title="knight_stand_stroked" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/knight_stand_stroked.png" alt="knight_stand_stroked" width="128" height="128" /></p>
<p><strong>5. Shading and details</strong></p>
<p>Now we can bring this guy to life! I used dodge and burn to shade the surfaces, and then applied some red to give him a Templar colour scheme.</p>
<p><img class="aligncenter size-full wp-image-179" title="knight_stand_detail" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/knight_stand_detail.png" alt="knight_stand_detail" width="128" height="128" /></p>
<p><strong>6. Creating the animation frames</strong></p>
<p>Now, we can get some movement going. The first standing image is not going to be used in the final animation, unless you need such an image in your final animation. For this tutorial I&#8217;ve gone for a simple 3-frame animation, with the standing frame shown alongside for reference. I set up the knight&#8217;s position in each frame by transforming and rotating the different elements until I was satisfied.</p>
<p><img class="aligncenter size-full wp-image-178" title="knight_running_frames" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/knight_running_frames.png" alt="knight_running_frames" width="512" height="128" /></p>
<p><strong>7. Animating</strong></p>
<p>The animation itself will obviously be handled by the game engine, but I made this animated gif in Photoshop CS4 to give you an idea. For the finished in-game sprite, I would remove the frames layer and the background, and then save the whole thing as a transparent 128-bit PNG file.</p>
<p><img class="aligncenter size-full wp-image-175" title="animation" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/12/animation.gif" alt="animation" width="32" height="32" /></p>
<p>That&#8217;s it! This is just a very simple example of what&#8217;s possible &#8211; with enough time, I wish you all luck with your own elaborate creations!</p>
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		<title>Tutorial: Panelling Effects on a Sprite</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/10/tutorial-panelling-effects-on-a-sprite/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/10/tutorial-panelling-effects-on-a-sprite/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 09:56:50 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[2-d graphics]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Sprite Work]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=89</guid>
		<description><![CDATA[In this post I&#8217;m going to show you the stages I use to apply a &#8216;panelling&#8217; effect on my machine sprites, to give the impression that a sprite has been constructed. These little details, such as raised and indented areas, can really bring an otherwise simple surface to life very fast.
Tools needed:
Photoshop

1. The Base Shape
For [...]]]></description>
			<content:encoded><![CDATA[<p>In this post I&#8217;m going to show you the stages I use to apply a &#8216;panelling&#8217; effect on my machine sprites, to give the impression that a sprite has been constructed. These little details, such as raised and indented areas, can really bring an otherwise simple surface to life very fast.</p>
<p>Tools needed:</p>
<p>Photoshop</p>
<p><span id="more-89"></span></p>
<p>1. The Base Shape</p>
<p>For this example, I&#8217;m going to work with a basic sphere.&nbsp; Draw a circle the basic colour of the surface you want to add detail to. In my case&nbsp; I&#8217;m just going to use a simple metallic gray. Make sure your circle is on a separate layer to the background.</p>
<p><img class="aligncenter size-full wp-image-92" title="01" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/012.jpg" alt="01" width="270" height="263" /></p>
<p>2. Shading the Surface</p>
<p><img class="aligncenter size-full wp-image-93" title="02" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/022.jpg" alt="02" width="270" height="263" /></p>
<p>Next, using the Dodge and Burn tools, add shadow and highlight as required. I recommend setting the Exposure to 25% and the Range to Highlights, but of course this is just my preference.</p>
<p>3. Panel Shapes</p>
<p><img class="aligncenter size-full wp-image-97" title="03" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/032.jpg" alt="03" width="544" height="265" /></p>
<p>Now create a new layer and call it something like &#8216;Panel Shape&#8217;. Change your foreground colour to something highly visible (red in my case) and draw a shape over the sphere. I recommend using the path tool for this. The tricky part here is getting a convincing shape, but this will of course be easier on flat surfaces. The important part is where the red area intersects the sphere itself, as this is the line we will be working with. It does not matter if the shape goes over the edge of the sphere. Then, fill the path with your chosen colour.</p>
<p>4. The Magic</p>
<p>Now, turn off the Panel Shape layer&#8217;s visibility, so that you can just see the sphere. Then, CTRL+click on the thumbnail image&nbsp; in the Layers palette, so that you get a selection the shape of the Panel Shape.</p>
<p><img class="aligncenter size-full wp-image-98" title="04" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/042.jpg" alt="04" width="272" height="265" /></p>
<p>Next, go to Select &gt; Modify &gt; Expand, and select 2 pixels. Higher numbers will yield deeper grooves. Once you have expanded the selection, CTRL+ALT+Click on the thumbnail image&nbsp; of the Panel Shape in the Layers palette, which subtracts the shape of the shape from the current selection. This will give you a thin outline selection.</p>
<p><img class="aligncenter size-full wp-image-100" title="05" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/052.jpg" alt="05" width="272" height="265" /></p>
<p>Then, select the Burn tool and set the Exposure to 100%. Then, on the Sphere layer, shade the parts of the selection area that are facing away from the light source, and 100% Dodge on those that are.</p>
<p>5. The Clever Part</p>
<p>CTRL+Click again to select the shape of the Panel Shape, as before. Only this time, we&#8217;re going to contract the selection. Select &gt; Modify &gt; Contract, by 2 pixels again. Then, invert the selection (CTRL+Shift+I). Next, CTRL+Shift+ALT+Click on the thumbnail of the Panel Shape in the Layers palette. This will give another thin selection, only this time inside the previous shading area.</p>
<p><img class="aligncenter size-full wp-image-102" title="06" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/062.jpg" alt="06" width="272" height="265" /></p>
<p>Now, use the 100% Dodge and Burn again, making sure that the shading is reversed from before, i.e. dark areas touching light areas, and vice versa. It will take a little practice!</p>
<p>6. Repeat!</p>
<p><img class="aligncenter size-full wp-image-104" title="07" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/07.jpg" alt="07" width="270" height="263" /></p>
<p>Repeat the process as much as required to produce an assortment of panels and effects. I used this extensively on many of my sprites, for example, this guy:</p>
<p><img class="aligncenter size-full wp-image-105" title="08" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/081.jpg" alt="08" width="524" height="284" /></p>
<p>I hope you find this useful in making your own sprites!</p>
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		<title>Tutorial: Creating a Planet Sprite</title>
		<link>http://www.ironstarmedia.co.uk/blog/2009/10/tutorial-creating-a-planet-sprite/</link>
		<comments>http://www.ironstarmedia.co.uk/blog/2009/10/tutorial-creating-a-planet-sprite/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 10:16:41 +0000</pubDate>
		<dc:creator>Jackson Matthews</dc:creator>
				<category><![CDATA[2D Graphics]]></category>
		<category><![CDATA[2-d graphics]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Sprite Work]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.ironstarmedia.co.uk/blog/?p=60</guid>
		<description><![CDATA[Today I&#8217;m going to take you through the basic process of making a planet sprite. This will come in useful for background images, scenery, or icons.
Tools used:
Adobe Photoshop (or similar graphics program)

1. Basic Shapes

First, I made a plain coloured circle. It&#8217;s worth making this nice and big, bigger than your final sprite will require, as [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;m going to take you through the basic process of making a planet sprite. This will come in useful for background images, scenery, or icons.</p>
<p>Tools used:</p>
<p>Adobe Photoshop (or similar graphics program)</p>
<p><span id="more-60"></span></p>
<p><strong>1. Basic Shapes</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-72" title="01" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/011.jpg" alt="01" width="300" height="300" /></p>
<p>First, I made a plain coloured circle. It&#8217;s worth making this nice and big, bigger than your final sprite will require, as then it will be suitable for any purpose.&nbsp; It may sound obvious, but scaling down is not a problem, but scaling up to a larger size will result in pixellation, so make sure it&#8217;s larger than it has to be.</p>
<p><strong>2. Surface Chaos</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-73" title="02" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/021.jpg" alt="02" width="300" height="300" /></p>
<p>I then created a new layer, selected my foreground and background colours, selected only the circle, and used Filter &gt; Render &gt; Clouds. It&#8217;s important to only select the circle here, or you will get clouds everywhere!</p>
<p>Then, I inverted the image. Note that it will take some playing around with colours to get the effect you&#8217;re after. Next, I applied Mac&#8217;s Remove White Filter (available from http://morepunkinstuff.tripod.com/filters/Mac/mac.html). Then , I inverted the image again, so now the blue below showed through.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-75" title="03" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/031.jpg" alt="03" width="300" height="300" /></p>
<p style="text-align: left;">Then, I merged the blue and &#8216;cloudy&#8217; layers , and inverted the resulting layer again. Again, experimentation is key here.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-76" title="04" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/041.jpg" alt="04" width="300" height="300" /></p>
<p style="text-align: left;"><strong>3. Shadows and Shapes</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-77" title="05" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/051.jpg" alt="05" width="300" height="300" /></p>
<p style="text-align: left;">A bit of tweaking using Image &gt; Adjustments &gt; Levels and I had a shade and colour I was happy with. Next, I selected the circle only and applied Filter &gt; Distort &gt; Spherize, set to 100%. This gave the effect of the planet&#8217;s curvature.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-79" title="06" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/061.jpg" alt="06" width="300" height="300" /></p>
<p style="text-align: left;">At this point I applied an Unsharp Mask of 500% to the image, to give it a little more texture.</p>
<p style="text-align: left;">Then, I used the Dodge and Burn tools to apply highlight and shadow to the planet.&nbsp; Both were set to 25% percent exposure and range: highlight, but a huge range of effects is possible.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-82" title="08" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/08.jpg" alt="08" width="300" height="300" /></p>
<p style="text-align: left;">A temporary black background helps show up the final step much better.</p>
<p style="text-align: left;"><strong>4. Glow</strong></p>
<p style="text-align: left;">Finally, to give it that extra effect, I applied a white Outer Glow to the planet, lowering the opacity of the glow slightly.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-83" title="09" src="http://www.ironstarmedia.co.uk/blog/wp-content/uploads/2009/10/09.jpg" alt="09" width="500" height="500" /></p>
<p style="text-align: left;">Then, I blurred the edge of the planet slightly to give it a slightly hazy look, and that was it! One rather smooth desert planet.</p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">&nbsp;</p>
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