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Free Game Assets 09; Generic Platform Game Tiles

12:03 pm on January 29, 2010 by Jackson Matthews

First of all, sorry this is a couple of days late, but hopefully you’ll find some use for it regardless. This week, up for download is a set of generic platform game tiles, although if you can find another use for them, feel free! Also included for kicks are sprites for a key item and a coin item. Below is a sample screen showing an example of the tiles in action:

Example screen showing how the tiles fit together.

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Free Game Assets 08; Playing Card Pack

2:11 pm on January 20, 2010 by John Wordsworth

Our next free game asset pack is a little bit more specialised than our previous assets packs, so may or may not be relevant to your project. We have designed and developed a set of poker card images for use in your game project(s). You can download these card images and use them in your project(s) as you wish.

The compulsory sample image for your perusal;

Playing Cards Sample Showing the 3 Pack Variants
Playing Cards Sample Showing the 3 Pack Variants (Click to Enlarge)

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Free Game Dev Utility; Fancy Bitmap Font Generator

2:27 pm on January 13, 2010 by John Wordsworth

We are happy to announce the initial testing release of our Fancy Bitmap Font Generator utility for Game Developers. While specifically designed for XNA developers to quickly add nice sprite fonts to their games, I’m sure you could use this in a large variety of environments without too much pain.

 

Fancy Bitmap Font Generator Screenshot

Fancy Bitmap Font Generator Screenshot (Click to Enlarge)

To read more about this free utility, please head over to the Iron Star Media Fancy Bitmap Font Generator page.

 

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Free Game Assets 07; Game Icon Pack

1:23 pm on by John Wordsworth

A day later than originally planned thanks to the genius idea of writing a sprite-font generator for scratch instead of just putting together in Photoshop, we present to you… The Iron Star Media Free Game Assets Pack 07 – Game Icons 01. This pack provides you with; Network game lobby icons (5 icons in 5 different colour sets), a pack of generic icons and media icons (in 3 colour sets), some alternative xbox controller button icons and some Sprite Fonts generated from our upcoming software the ‘Fancy Bitmap Font Generator’. 

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Free Game Assets 05; Planet Sprites and Textures

3:01 pm on December 29, 2009 by John Wordsworth

I know we said that we’d probably be too busy to release another free game asset pack pre-new-year, but we have managed to find the time to bring more content to the developer community.

This week, we’ll mostly be serving planets – both in the form of sprites for your 2D games and as textures for your 3D games. Obviously, we’ve not packaged models with the textures, as you’re probably more than competent at creating a sphere for the texture to stretch over!

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Free Game Assets 04; User Interface Sprites

1:46 pm on December 22, 2009 by John Wordsworth

With Christmas just around the corner, this is likely to be our last game development assets give away of the year. Rest assured however, that we’re working on something rather epic for early in the new year.

So, what do we have for you? A collection of sprites for you to use in creating a user interface for your XNA game. We’ve specifically sized the elements to fit a 1080×720 resolution, but I’m sure with some minor shinanigans you could use them on other resolutions too.

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Free Game Assets 02; Sprites for Particle Effects

12:14 pm on December 8, 2009 by John Wordsworth

Another Tuesday and another selection of free assets for our readers to enjoy. While there are countless tutorials on putting together an efficient particle system in a number of programming languages, the core of the particle effects you’ll enjoy in your game requires sprites. We’re offering up a selection of sprites that you can use in your very own particle systems in your XNA (or any other) independent game.

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Creating an Animated Sprite

11:25 am on December 7, 2009 by Jackson Matthews

In this post I’m going to show you the basics of animating a simple sprite, in this example a medieval knight. All of this was done in Photoshop CS4, so I’ll be referring to that in the steps outlined.

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Tutorial: Panelling Effects on a Sprite

10:56 am on October 22, 2009 by Jackson Matthews

In this post I’m going to show you the stages I use to apply a ‘panelling’ effect on my machine sprites, to give the impression that a sprite has been constructed. These little details, such as raised and indented areas, can really bring an otherwise simple surface to life very fast.

Tools needed:

Photoshop

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Tutorial: Creating a Planet Sprite

11:16 am on October 20, 2009 by Jackson Matthews

Today I’m going to take you through the basic process of making a planet sprite. This will come in useful for background images, scenery, or icons.

Tools used:

Adobe Photoshop (or similar graphics program)

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Tutorial: Creating a Boss Sprite

10:21 pm on October 13, 2009 by Jackson Matthews

In this post I hope to take you through the basic stages of putting together the pieces for a boss sprite. Obviously everyone is going to have their own preferred technique, but here’s what I found worked best for me once I’d made a few already and had the process refined to a point I was happy with.

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